Trade War, Ep. 3: We Start the War from Here
Location
Sachines Settlement
Jean Laffite’s Second Secret Pirate Hideout Bar and Grill,
Hair Care, and Tire Center
(Private Room in the Back)
John “Hannibal” Smith briefs his team.
They have been hired by the Timtai Trading League and issued a
Letter of Marque to wage war upon the Voltanis Tigris
Mercantile Guild.
Hannibal has selected the first target. An abandoned VT facility. Like many
huge corporations, the Voltanis Tigris find it impossible to keep the lower level people vigilant
about security.
Many company records have yet to be removed from the
buildings, and there are terminals still hooked to the internal company
network. From there, the Hannibal's unit can develop a list of high value targets and do some real damage.
Unfortunately, a Voltanis security team from the central facility has detected their entry.
...and so the action begins...
Unfortunately, a Voltanis security team from the central facility has detected their entry.
...and so the action begins...
The Harriers try a counter rush and a general melee breaks out..
Hannibal gets winged on approach by a alert security agent on overwatch...
With the center at a stalemate, the twins leapfrog down the flank to try and break things free...
The fracas in the central corridor continues and Hannibal gets taken OOA
The Twins make the flank and toss a Demolition charge at the Security Team's base of fire
What a mess!
The rest of the Security Team break and run... the Harriers have the run of the place.
but... Hannibal is down.
Are the "Harriers" going to have to change their name for the third time in 3 episodes to keep up the alliteration?
-------------------------------------------------
Hello Readers,
First run of the Arena rules, and they worked very well. The scenario cards are well done, and dispensing with the Scouting Phase is a good move from a game design perspective.
I did a campaign earlier, "The Rilti Intervention", where my son and I played all the scenarios from the "Death From the Skies" book. I'll go with that again and try to run each scenario (or at least start with a scenario) from the Arena set.
Probably 2 years ago, Cheetor and I had an exchange where I claimed that I assembled a dice/accessory box for each game I played. Below is my box (for now) for Kill Team.
As you can see, dice occupy an unusually low number of slots. Counters, Tokens, Blood Splatter markers are in the majority. It looks strange to me. :)
Entertaining as always :)
ReplyDeleteThanks, good Doctor
DeleteGripping stuff Will & I like the idea of the box, nothing worse then wanting to play a game & not been able to find all your bits a feeling I know well :)
ReplyDeleteI find that my boxes take on a sort of identity like the miniatures themselves. It becomes part of the fighting unit, so to speak.
DeletePlus, it makes packing quicker.
That was quite a shootout!
ReplyDeleteI kept everyone at 1 Wound regardless of what was printed on their data card, and I figured that would even the playing field by allowing the Twins to get taken down just as easily as anyone else.
DeleteHowever...best laid plans and all that, they have a 2+ BS and so when they threw the Demo Charge it was ... well...
Quite the surprise for everyone.
The dice/card/counter box is very useful! (particularly for such a potentially "stuff" heavy game)
ReplyDeleteThose Cadian chaps in the security team... what are they armed with?
The Cadians have an old metal Space Marine Scout bit. I picked up about 20 when I worked at GW. (15+ years ago)
Delete...and boy howdy, KT can get really "stuff" heavy really quickly
Ah yes, I recognize that bit now, and I have a bunch of that cadian head with the goggles myself... if only I could put some of this brain space into something useful!
DeleteI have a few left, and funnily enough, it makes me very reluctant to use them, because, ya' know, then I'll be out.. lol
DeleteI have a large bitz box (and several more overflow boxes) that are the embodiment of that exact same feeling!
DeleteFabuolous as always. It seems that the rules worked nice and smooth, good to know!
ReplyDeleteThe KT rules are very good, BUT the game is already bloating with rule creep. Stick with the Core Book, and Arena (which mostly adds just scenarios).
Delete(of course your personal preference may vary)
Glad you had fun, but sorry the team is already looking for a new title. Tough break. Good looking model, too. First rule of gaming, that: the pretty ones always go first.
ReplyDeleteBecause of adulting, I haven't and e his injury roll yet.
DeleteI have promised myself to abide by the result.
...so maybe I'm just avoiding it. Lol
Maybe keep the cler . . . I mean . . . psyker on hand? That way when the injury roll doesn't go the way you want you can just fix it? Just because you abide by the roll doesn't mean you can't story your way around it. ;-)
DeleteHadn't thought of that. Plus, I haven't really defined the role of the creature perched on Hannibal's shoulder. Are they connected ala' Honor Harrington? Is it more symbiotic? parasitic? Does it help in H2H Combat?
DeleteHmmm....
Ooh . . . connected? Hexacat style? Interesting. Or possibly parasitic. Like a little familiar, maybe. So many possibilities.
DeleteCybernetic Hannibal lives forever! They need to fight their way into some kind of place with rejuvenation tanks. Or maybe not, I don't know how tied they are to their new leader after one mission.
ReplyDeleteThat would be a good mission.
Delete"The Tigris Votanis are known for their expertise in bio-enhancements. Hannibal won't survive unless the team can get him to one of their labs and force/abduct a medical team to treat him."