at Home and On Campaign

at Home and On Campaign

27 July 2015

The Molling Incident, Ep. VI(a): The Crossing

The orbital supply and reinforcement drop from our last episode was at least successful in getting the Kingdom of Colores (KC) gear and soldiers to the ground. Now, the challenge is to assemble the scattered units before the Reich can destroy them piecemeal.

This episode is the first of a set of 3 battles of the KC Troops moving to the rally point and the Reich’s forces sent to intercept them.

Some of the KC troops were landed south of a water feature known as the Tango River.  A platoon of Honschu were deployed as guides and escorts to gather them up and bring them north to the rally point.

The KC Units:

2 Squads of Honschu, led by Targeethilar
2 Squads of 8 Ball Infantry led by Lt. Philo
1 Battlesuit and drones (Tank)
1 Mortar Team from the 23rd Foreign Cav on detached duty

The group made it as far as Ford Charlie when they were intercepted by a Reich force:

2 Heavy Automs (Tanks)
3 Autom Squads
1 Reichs Panzer Hunters led by Cpt. Luchs (HQ and AT Squad)

The Battle
Lt. Philo and his troops were approaching from the south in file order and the Reich’s troops were trying to assemble from the other three points of the compass after detecting the KC force. The fight itself was a whirlwind as both sides arrived piecemeal and threw any newly arrived units into the fray at the ford. 

The action was very close and casualties were heavy on both sides

In the end Lt. Philo was not able to solidly establish a foothold north of the Tango River and under the cover of an artillery smokescreen the KC survivors exfiltrated toward the west.

Greetings Readers,
A little bit of change for this episode (and the next 2).  My son and I played a series of scenarios from the book One Hour Wargames by Neil Thomas. For this first battle, we used Scenario 5, “Bridgehead”, and the book’s random force generator. For rules we used our own homegrown card driven set.

“Bridgehead” is an extremely chaotic scenario:  the units from both sides arrive piecemeal, plus the defender arrives from random board edges.  The telescoping of the action to the ford led the whole thing down to a slugfest of who could roll better. If not particularly abundant with tactical choices, it was still fun to play. Speaking to my personal preferences, this scenario is a perfect illustration of the strength of playing detailed scenarios.  I honestly would not have enjoyed the game if I was playing in a FOW or 40k tournament, but as a situation placed in front of me, and given orders to execute, it was a blast. (BTW – I was playing the bad guys)

My son and I really liked picking the scenario and using the force generator.  Once of the nice aspects of the force generator is that there are d6 possibilities, but once the first player rolls, the second player is not allowed to re-use that result. The second player must roll again, so that the army compositions MUST be different.

Coming soon: Scenario 15, Fortified Defence

18 July 2015

The Molling Incident, Episode V: Special Delivery

Just a short update today,
Continuing from our last installment, the Governor General has dispatched a fast convoy with essential resupply and reinforcement for Maj Guiscard on Molling. We pick up the action as the Light Cruiser "Passereaux", loaded to the max with troops and equipment cased in drop pods, jumps into the Molling system.

Cpt. Brown
No contacts so far. Proceeding to the close pass of the planet...
...and pods away!

...good luck and good hunting Major Guiscard!

Maj Guiscard
Thanks for the groceries Captain. My regards to the Gov-Gen, and we look forward to your return with the main fleet.
Maj Guiscard
Alright, everybody get moving.  That drop has a wide dispersal pattern and our crap is all over this jungle.  The Reich troops have certainly seen it too.  Get out there, get everything and everybody back to the rally point ASAP.

To be continued...

04 July 2015


The Second Day of July 1776, will be the most memorable Epocha, in the History of America. I am apt to believe that it will be celebrated, by succeeding Generations, as the great anniversary Festival. It ought to be commemorated, as the Day of Deliverance by solemn Acts of Devotion to God Almighty. It ought to be solemnized with Pomp and Parade, with Shews, Games, Sports, Guns, Bells, Bonfires and Illuminations from one End of this Continent to the other from this Time forward forever more. You will think me transported with Enthusiasm but I am not. I am well aware of the Toil and Blood and Treasure, that it will cost Us to maintain this Declaration, and support and defend these States. Yet through all the Gloom I can see the Rays of ravishing Light and Glory. I can see that the End is more than worth all the Means. And that Posterity will tryumph in that Days Transaction, even altho We should rue it, which I trust in God We shall not.

- John Adams

02 July 2015

The Molling Incident, Episode IV: Battlesuits!

Continuing from our last episode, Major Guiscard, 2 members of 8 Ball Command, and their new Honschu  allies successfully raided a Nazi communications array.  During the raid, 8 Ball was able to send a message with intelligence about the 4th Reich’s planetary installations. Also in the message was a request for resupply and reinforcements to better arm the Honschu and bring all of 8 Ball Command into the fight.

We pick up the action in the conference room of the Governor General’s mansion at Travis Point, the capital of the Kingdom of Colores on New Cypress. The Governor General and his Staff are discussing the message from Major Guiscard on Molling.

Governor-General Jehu Andres
“In his assessment, Major Guiscard has included an additional request for some Heavy Armor, but since our first re-supply is going to be a fast pass, “dump and run”, we can’t drop tanks like that.  What are our options?”

Staff Officer Woodley, Logistics Department / Procurement Division
“Sir, I think I have found a very suitable solution,” said with a grin.

“Merril’s Marauders. They are a mercenary company equipped with heavily armored battle suits.
The suits can navigate the jungle terrain, and are armed with a high velocity cannon. 

“The Marauders augment their suits with advanced remotes to increase situational awareness and close-combat firepower.”
“Best of all, the suits are well within the tonnage parameters of our fast drop deployment plan.”

“Outstanding! When are they available?”

“They are on New Cypress right now. They just completed a contract with the Timtai Trading League and can be embarked immediately.”

put them on the KCS Antilles with Lt. Philo and the rest of 8 Ball Command.”

“Great work, Woodley! Guiscard needs help, get them outbound… Today.”

“Smithers, more Whiskey!”


Welcome Dr. Mathias and cerealkiller195, the newest Sector Six Historical Scholars!

The Suits are Mongoose “Holocaust Judge 2” HS2, from Mongoose’s Judge Dredd line. The “Remotes” are from Bombshell Mini’s “Counterblast” line.

The Remotes were shipped 24 hours after they were ordered, and arrived in a timely manner without incident. Bombshell was great.

However, the acquisition of the 3 suits led the KC Office of Armaments Procurement on an absurd odyssey of supercraptafragalistic customer service.

No names for the sinners, but the first supplier, after a month of mistakes, and another month of emailing back and forth, never shipped the suits (or anything else) and eventually refunded the purchase money BUT KEPT the shipping charge.

The next vendor waited 3 weeks before shipping the order.

Now, Rebel Minis is offering the same sculpt (minus the spiffy arm cannon) for less than half the price. The Office of AP has been firmly instructed by the Governess, that from now on, we can build our own damn arm cannons.

Not many Colores citizens wonder why the Governor-General drinks so heavily….