The Molling Incident, Ep. VI(a): The Crossing
Background
The orbital
supply and reinforcement drop from our last episode was at least successful in
getting the Kingdom of Colores (KC) gear and soldiers to the ground. Now, the
challenge is to assemble the scattered units before the Reich can destroy them
piecemeal.
This episode
is the first of a set of 3 battles of the KC Troops
moving to the rally point and the Reich’s forces sent to intercept them.
SITREP 1
Some of the KC troops were landed south of a water feature known
as the Tango River. A platoon of Honschu
were deployed as guides and escorts to gather them up and bring them north to
the rally point.
The KC Units:
2 Squads of
Honschu, led by Targeethilar
2 Squads of
8 Ball Infantry led by Lt. Philo
1 Battlesuit
and drones (Tank)
1 Mortar
Team from the 23rd Foreign Cav on detached duty
The group
made it as far as Ford Charlie when they were intercepted by a Reich force:
2 Heavy
Automs (Tanks)
3 Autom
Squads
1 Reichs
Panzer Hunters led by Cpt. Luchs (HQ and AT Squad)
The Battle
MAP PIC
Lt. Philo and
his troops were approaching from the south in file order and the Reich’s troops
were trying to assemble from the other three points of the compass after
detecting the KC force. The fight itself was a whirlwind as both sides arrived
piecemeal and threw any newly arrived units into the fray at the ford.
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Greetings Readers,
A little bit of change for this episode (and
the next 2). My son and I played a
series of scenarios from the book One Hour Wargames by Neil Thomas. For this
first battle, we used Scenario 5, “Bridgehead”, and the book’s random force
generator. For rules we used our own homegrown card driven set.
“Bridgehead” is an extremely chaotic scenario: the units from both sides arrive piecemeal,
plus the defender arrives from random board edges. The telescoping of the action to the ford led
the whole thing down to a slugfest of who could roll better. If not
particularly abundant with tactical choices, it was still fun to play. Speaking
to my personal preferences, this scenario is a perfect illustration of the
strength of playing detailed scenarios.
I honestly would not have enjoyed the game if I was playing in a FOW or
40k tournament, but as a situation placed in front of me, and given orders to
execute, it was a blast. (BTW – I was playing the bad guys)
My son and I really liked picking the
scenario and using the force generator.
Once of the nice aspects of the force generator is that there are d6
possibilities, but once the first player rolls, the second player is not
allowed to re-use that result. The second player must roll again, so that the
army compositions MUST be different.
Coming soon: Scenario 15, Fortified Defence
The baddies really seem to be on a roll lately.
ReplyDeleteI hadn't noticed before that 8 ball where the baddies LOL nice report mate I really like the way you change from one rules set to another while keeping the story going well done.
ReplyDeleteHi Guys,
ReplyDeletedaveb: Yep, the baddies are messing with my story tree by winning so often. However, I already know what the next campaign is, and the good guys are starting wayyyy on their back foot. These losses for the good guys are not helping.
Frank: I like to use the background to put new figures on the table, as an excuse to build new terrain, and try out new rules. It's how I found Pulp Alley.
Thanks for looking,
Will aka... MG
A pleasure as always Maj. Guiscard. I hope the 8 Ball team can catch a break.
ReplyDelete