The Brookings Venture: Ep 2, Make It Loud, and Make It Bloody
2nd Episode using the comic style. Apologies, but I'm going to be a little inconsistent with the way it's presented while I learn how to get the best out of this tool.
The rules being played are "Hardwired" by Patrick Todoroff, and specifically, I'm playing through the 6 mission expansion of "Tsim Sha Tsui" adapted narratively to the 40k universe.
It's a nice "lightish" set of rules built around cooperative play of a small team of elites with an ever increasing pool of bad guys. It's very suitable to solo play, and oddly, when I seem to have no lack of gaming partners and events (going to Port Maw in a couple of weeks, and as it's a Narrative Team Event, I've been scheming with my fellow Task Force Commanders on a nasty plan to unleash upon the Chaos scum AND I'm getting a visit from airbornegrove26 next weekend) I'm finding the pull of my own Sector Six to be very strong. This seems to scratch that itch pretty well.
Let me know if I can add any details, and I'll be onto mission 2 next week.
Thanks for looking!