The Goodwill Ambassador's Tour: Ep. 1 - A Party to Remember
A SHORT PULP ALLEY SOCIAL ADVENTURE
The Governor-General’s Manor is abuzz with preparations for the Ambassadorial Goodwill Tour. During the day before the Kick-Off Ball, the family holds a
press conference:
GovGen: “…and moving forward it is
important for the nations and polities of Sector Six to build closer ties. This
is The Kingdom of Colores’ contribution to the effort. Our office is still accepting invitations,
and we want to make sure that the whole Sector knows that we are willing to
visit and open new relationships. Members of the press, thank-you, I have
another pressing engagement, but the Assistant Secretary for Etiquette and
Protocol will answer any questions at this time…”
The Scenario
During the
Goodwill Ball, Assemblyman Benjamin Wilterzehn will try to disrupt the ball by
insulting the Gov Gen to his face and provoking an incident.
The Objective
Cross the Ballroom floor to Governor-General Andres
Perilous
Terrain
-Wife of the Gis Prime Minister (she is so
beautiful, she can distract men from their mission)
-Officers from the Fleet (can pull bystanders into their rowdy drinking
games)
-Lonely Daughter of Dr. Applebeck (is desperate for
conversation or a dance)
-The
hidden rotten Hors d'oeuvre (get near the 2 food tables and something sudden
and terrible could happen to your digestive tract)
-Intoxicated Ball guest
Assemblyman
Benjamin Wilterzehn
A “Terror”
from the Perilous Island Expansion of Pulp Alley. As per the rules he comes
armed with a massive stat-line and a plethora of abilities, but conversely is
the only member of his League
Princess
Sophie, Professor Grancy, and Duchess Fiona
Aware of
Wilterzehn’s plot,they will attempt to divert, stall, or drive off the
Assemblyman before he can cause a diplomatic incident
As a
“Social” adventure, there is no physical violence (this is a Ball at the
Gov-Gen’s Manor after all). All
confrontations are verbal exchanges and barbs. As characters go down, it
represents their inability to continue debate, suffer more indignities or some
other such calamity.
_______________________________________________
Ass.
Wilterzehn arrives. The Professor is
closest to the entrance and moves immediately into his path. Sophie and Fiona
move up to the mid-point of the Ballroom.
Wilterzehn
is in full obnoxious fury. Between the
barbs, bad breath, and cheap cigar, Professor Grancy flees the scene just
unable to cope. Sophie and Fiona block
the 2 open paths and get ready.
Wilterzehn
moves toward Sophie. Her stubbornness
slows his momentum and the first cracks of doubt appear behind the beads of
sweat on his forehead. However, the juggernaut will not be stopped and he
pushes onward.
Sophie walks
alongside Wilterzehn while Fiona quips from behind. As he closes in on the Governor, Sophie and
Fiona succeed in draining his will, but can they turn him aside?
Sweating
profusely, and almost completely spent, Wilterzehn reaches the podium. He bellows out all of his bile, and gnashes
his teeth at the Kingdom’s acceptance of the Imperial imposed ceasefire. “We should fight those scum too!” he blasts
and points directly at Imperial Sub-Ambassador Sulla Tigh, “They are nothing!
They abandoned the Alliance at Haussen and then stopped us after OUR victory.”
The room
freezes.
dun..Dun..DUN!!!!!!!
ReplyDeleteThat's a wonderful looking game. I'm pretty sure that it's the very first ballroom based national diplomacy simulation game that I have ever come across too.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteHa!
ReplyDeleteNothing is truly original, there are photo-stories on the "Kingdom of Wittenberg" blog that look pretty similar, but I didn't really think about it, none of those episodes are games.
It is quite motivating when your young (girly girl) daughter says she wants to play toy soldiers with you to come up with something that will engage her.
dun Dun DUN ! indeed commissar. I wasn't expecting that result from the game, and I am not quite sure where to take things in the story line from here.
Maj G
You concept for social wargaming scenarios is amazing.
ReplyDeleteI really must try one of these.
-Eli
KICK-ASS!
ReplyDeleteYour games remind me of those dioramas you see at the museum. I always wanted to reach in and play with those. ..
ReplyDeleteGreat eye candy and a great way to get the girly girl involved!
Thanks Eli, Pulp Alley is just so incredibly flexible. As cheetor pointed out he had never heard of a game like this. To be honest Pulp Alley made it so natural, I didn't recognize his point until he made it.
ReplyDeleteHey PapaSpanky,
Ironically, in the mid 90's I had a job building dioramas for the Ft Pitt Museum. I suppose those design constraints subconsciously continue to influence how I see a table. I hadn't thought about that job in years. Fun times.