Incident at Hoestra: a Kill Team batrep
Hoestra Transfer Station,
The KCS light cruiser Cacos is on a "show the flag" patrol of the Lawrence System. She's made a short resupply stop at Hoestra.
When in an unfamiliar port, the ship's security team remains on high alert.
Lt. Seveda and his team stand ready for any emergency.
While at her berthing orbit, the Cacos' sensor techs notice something amiss on the adjacent freighter.
Suddenly, two large explosions rock the merchant JPS Medetian. Full active scans indicate several armed Automs on board, and ongoing gunfire.
Helm, there's no time to get the weapons online or the jump drive fired up. There's nothing for it. Use our maneuvering thrusters and put us alongside the freighter. We're going to take this head on and board. It's the only way.
Helm, he's right. There's no time for anything else. Go now!
The top priority is to protect the Cacos, and then attack across to the Medetian
while Lt. Seveda and Team 1 secure the bow turret.
...that allows Team 2 to sneak to another access panel and engage the command lock out. The Medetian isn't going anywhere. The Station and other ships are safe.
Maybe not as polished as usual, but these are the raw pics from a Kill Team game played at Goldmine Games a couple of weeks ago. (Rogue Trader wasn't out yet, and at the time we didn't even know it was coming so soon. So, just a regular Kill Team game played across 2 of my ship hulls).
I was running an event to help players get some games in, and among the things I dragged down there were the 2 ships to set up sort of a boarding action. I mean, battle in space? How cool is that? Apparently, not cool enough.
They sat unused all day because... get this,
none of the participants wanted to play on a "non-standard" playing surface.
GUESS THE JOKES ON THEM NOW ISN'T IT???
Anyway, at the very end of the event, one brave soul agreed to play a game just to indulge me. (Thanks a million, Chris!) A lot more happened that I captured in the pics, and the Flayer he sent over scared the crap out of me. Luckily, that thing whiffed in close combat for 2 turns and allowed me to snatch the objectives.
The figures are Necromunda Van Saar with headswaps. I found some really cool looking enclosed helmets from Puppets War and I've swapped some of the heads out again. Pics for that to follow.