On the Hunt VI: Channel of Ghosts

In the briefing room of the KCS St. Marie, Adm. Jonah Stanislaw outlines the plan to attack the planet Haussen.  Even with the loss of Imperial assistance, the attack will proceed. The margin of superiority over the enemy is gone, but this is the first time, after decades of conflict, a Nazi base has been found. The alliance must strike.

So a new plan is in place:
Because the Alliance will only be able to maintain temporary superiority in the sky, the invasion fleet will use the channels through the asteroid belt to descend on Haussen.  The transports will quickly unload and then withdraw to hide in the belt. It is possible the Reich's forces will attempt their own landings to reinforce the enclave on the planet.
(Any resemblance to the Guadacanal campaign is entirely in your imagination. :) )

The Battle of Savo Terminus
We pick up the action during the approach of the Alliance invasion fleet. The Troop Transports have transited the belt safely.  The first sign of Nazi resistance is a Cruiser based Task Force that jumps in at the Savo Terminus.  This is the entry point of a "slot" through the belt, and if the Nazi's can force the passage, they will be among the fragile Alliance Troop Ships.  Opposing them is a multi-national blocking force of ships with mixed tech, quality, and capability.

CA Hipper
CA Gniesau
CA Adolf
CA Braunn
CL Wagner
CL Gregor
318th Fghtr Sqn

Spinward Division
CA Absolute - Kingdom of Colores
CA St. Marie - Kingdom of Colores
CA Jones - Kingdom of Colores
12th Fghtr Sqn - Kingdom of Colores
14th Fghtr Sqn - Kingdom of Colores

Trailing Division
CA N'villian - Hatirki Free State
CA Epserance - Kingdom of Colores
DD Cheliate - Timtai Trading League
8th Fghtr Sqn- Kingdom of Colores

Forward Picket
DD Columbus - Kingdom of Colores
DD Hebian - Timtai Trading League

Opening Positions
The Alliance Destroyers and Fighters burn hard to catch the back end of the Reich formation while the cruisers rotate back to concentrate their strength.  The Reich units Gregor, Wagner, and 318th screen the gunline from the impending Alliance attack run.

With fire support from the Reichs heavies, the Alliance lights are broken up far from the gunline. The Gregor is destroyed in exchange for the loss of 2 Alliance DD's.
The heavies come into range next, just on the other side of Savo Asteroid.

The LuftKrieg is overmatched by a cruiser, and the throw weight takes its toll....
The Alliance holds Savo Passage, but at the loss of 2 DD's destroyed, 2 CA's heavily damaged, and less than half of the Fighters deployed were recovered.  The Nazi's lost both CL's and 2 CA's, but jumped out of the battle after recovering their fighters.

A very close fight.


I would like to offer a slightly belated WELCOME to our new followers:

Thank-you and Welcome


  1. Sounds like an exciting game. What rules did you use?

  2. My buddy and I ran it twice because we (well, he) wanted to try out a new rules set and see how it matched up to Star Navy. He is not satisfied with SN, unfortunately. His offering was a modified version of Memoir at Sea from Wargame Miscellany. Both were fun, but our preferences both leaned back to "our" games.

  3. very cool! space warfare must be a difficult thing if you have to abide by the normal rules of physics but I imagine that the ships here do not have to worry too much about true phyics because of some futuristic field or force generating system.

  4. Physics is overrated. :)
    In my Space Opera/Fantasy setting I lean toward the "Wet Navy in Space" motif. The Star Navy rules suit me perfectly.


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