"Rise of Tyranny" Campaign Rules, (and Bonus Astronomy Background)
On one of the farthest edges of
Imperial space is an area designated simply as Sector Six. Its unimaginative
name is a true reflection of its nature.
It is not just a backwater of
the Empire, it is the backwater of
the Empire. Sector Six does not sit on any major shipping lanes, it does not contain
any precious resources that cannot be procured in larger quantities for lower
cost from somewhere else, and it has never been threatened by any major
Imperial rival. It lies months of travel from Imperial Prime even under the
best of warp conditions. Out of pure diplomatic apathy, Imperial control has
been slipping away for centuries.
As Imperial garrisons have been gradually
reduced more and more local entities have asserted their independence, some
worlds have formally broken from the Imperium and declared themselves states,
but most simply act with autonomy and pay lip service to Imperial sovereignty.
One group has been calculating when
the Imperial forces finally become small enough to no longer matter, and that’s
the spark.
Campaign Situation
The recent recall of the major fleet
units to Imperial Prime (to deal with some sort of succession crisis), has
inspired the 4th Reich to decide it is time to strike. They will begin their offensive on the planet
Xochoi and attack toward the Sub-Sector capital, Rentlaw.
Not all details are yet known about
the Nazi attack, other than they seem to be smashing all opposition. The how and why they are suddenly so strong
has yet to be divined by Imperial Intelligence.
What makes the situation more alarming
is that it has become clear that there will be no unified stand in the Rentlaw
Sub-Sector. Imperial control has slipped
so badly, many planets are refusing to unite under the Imperial banner, and
taking this moment as an opportunity to advance their own interests.
The Rules
This campaign will have 2 components
to the rules:
1. The Strategic
2. The Narrative
The Strategic Rules
This is pretty simple:
Step 1
Find an Opponent
Step 2
Consult the Campaign Map and pick any
2 regions where your faction and your opponent’s faction are adjacent.
(a region with the red
circle symbol) is considered adjacent to the Starport regions at the other end
of a Warp Transit.
Rentlaw, the Sub-Sector Capital, is
highly populated and developed. ALL regions are considered to have a Starport.
Step 3
Pick a Scenario (see the Scenarios
section below), and fight the battle.
The winner takes the loser’s region. Replace the marker on the map.
Step 4
Repeat
Players may fight as often as they
like, however they may not fight the same opponent twice in a row.
(For readers of my blog:
The club meets once a week, and some players will occasionally meet on
Wednesdays. This serves the same purpose as
“turns” without the need for formal enforcement, and the simple
restriction of not being able to play the same opponent twice in a row will
prevent any player from dominating the campaign just by being able to play
“more” games.)
The Narrative Rules
If you would like to participate in
the Narrative portion of the Campaign, follow these additional rules.
Before the Campaign begins
Submit a Character for the Campaign roster.
Required Info:
Character Name and Title/Rank
Faction
Warlord Trait (may be chosen, instead
of randomly rolled for)
Optionally, but highly encouraged, is a short biography and some explanation of
how or why this character is involved in
this campaign.
All information received will be posted to this blog as part of the
storyline.
During the Campaign
Characters will receive benefits (and
disabilities) based on the results of their battles and applied to my secret
charts. (oooh, Secret Charts!)
After a battle, this is the pertinent
info to send me:
Character
Opponent (was an enemy Character
involved, and who?)
Scenario
Who won?
Was the Character wounded?
If applicable, was the enemy
Character wounded?
(No Characters will be killed, but wounds will
affect campaign awards and statlines in future battles)
DO YOU FOLLOW MY BLOG AND WOULD LIKE
TO PARTICIPATE?!!???!
(Some of you have asked…)
Welcome!
Please reach out to me if you are interested.
I think I have it set, so you can simply follow the rules above, with
these simple adjustments:
1. Fight one battle a week (anytime)
against friends (who may or may not be participants themselves, and send me
the results
2. The Campaign Map will be updated on
the blog, so you can pick regions just by visiting the blog. If we accidentally
fight a battle on one of the spaces you choose before your report, your results
will be adjusted to fit the current iteration of the map.
3. You may also participate in the
Narrative portion, and your character WILL be included in the storyline the
same as if you were local
IF YOU ARE STILL READING...
Here is a summary briefing of the campaign astronomy:
Rentlaw System Briefing Summary
Xochoi
Climate: 1A, Temperate, Hospitable
Population: >1,000,000
Political Affiliation: Imperial
Notes:
A small moon
in the Xo system, a few obscure records still list Xochoi as the home for a famous, ancient, but mothballed Imperial Military Unit. Of the few who do know of some sort of garrison, almost all of them are certain it is some sort of military museum. Only a few Logistics clerks on Imperial Prime (who infrequently rubber stamp some supply requests), and the garrison itself are aware that Xochoi it is the home of the fully armed and operational 34th Imperial
Titan Legion. The massive bueauacracy has achieved what an army of spies never could. A mThat is, until the 4th Reich stumbled across a supply ship bound for Xoxhoi during a raid....
Telebrainia
Climate: 1B, Humid, Semi-Hospitable
Population: Estimated ~ 100m
Political Affiliation: Telebrainian
Consensus
Notes:
The
Telebrainians are a race of telepaths. They attend to their own affairs, and have
not shown any ambition to expand their borders. The numerous Humanoid settlements on Telebrainia have been left alone. Very rarely, a Telebrainian can be found traveling the Sector or even
more rarely, as a political Ambassadors to other systems.
Eleteema and Batatampi (The Twins)
Climate: 1A, Temperate, Hospitable (Eleteema)
2C, Cold, Semi-Habitable (Batatampi)
Population: .8bn (80%/20% Eleteema)
Political Affiliation: Imperial /
Functionally Independent
Notes:
The E&B
system is the home to the anomaly of 2 habitable planets. Known as “The Twins”, they continue to pay
through the Imperial financial structure, but have assumed their own defense
responsibilities. In reality they conduct their own affairs.
Rentlaw Prime
Climate: 1A, Temperate, Hospitable
Population: 3bn
Political Affiliation: Imperial
Notes:
Capital of the
Rentlaw System. It carries a small garrison but a very bloated administrative
infrastructure. There are a few Imperial
Army Regiments as well as Ecclesiarchy contingents. The Imperial Navy has reduced their combat
units to a few squadrons of destroyers and other non capital ships.
Sibuka
Climate: 2B, Arid, Hot, Hospitable
Population: 15m
Political Affiliation: Independent
Notes:
Sibuka broke
from Imperial rule about 225 years ago. They maintain a military just barley large enough to deter the
Imperium from retaking the system, but really have only maintained their
independence due to Imperial apathy. A mostly desert/savannah planet, it is
industrially poor, and contains no valuable resources
Mallathorne
Climate: 3C, Extreme Heat,
Inhospitable, Habitable only with artificial aid
Population: .8m
Political Affiliation: Imperial
Notes:
A
mining planet. Mostly convicts and forced labor governed by a small elite. Mallathorne has a strong military for its
size, but it is equipped for controlling the population rather than heavy combat.
Wow your knocking this one out of the ballpark Will, the planet Mallathorne is the one that is the most appalling to me & if you would permit an uprising game on the planet would be something I would love to do, a game where the oppressed throw off their Imperial shackles & join with the glorious forces of the 4th Reich.
ReplyDeleteThanks Frank,
DeleteYou are very welcome to participate, and I will be posting start dates in the next few days.
Also, I will send some stuff privately, as it becomes relevant.
Great to have you on board!
Will
Thanks Will I'm really looking forward to this, if you want to send me anything privately here's my email address for you.
Deletefrankodonnell7@hotmail.com
Awesome Frank,
DeleteI'll be reaching out in the next couple of days.
Sounds like fun. If I wasn't in the midst of my own campaign, I'd definitely jump at this. But it'll be great to read about it. Now, how is that giant walker coming along? ;)
ReplyDeleteWhat walkers?
DeleteI mean walker, singular, definitely not plural...
...I mean, I know nuthzing!
I can't wait, they guys at Goldmine and FNP are looking forward to it. Time for me to write up some background and roll for my warlord trait. I was just wondering where the scenarios are?
ReplyDeleteHi TJ
ReplyDeleteI will be at Golmine on Saturday afternoon to answer questions and get everyone going on the campaign.
The scenarios will be released on a weekly basis, based on a theme. You will always be free to ignore the scenario though, if you would rather pick a different one.
Will