TJOTMS, EP 15: "Git Tooh Dah Choppah!"
Background
The KCS Mary Shelley has stopped at a remote trading port for resupply (previous episode: HERE). Since she is still being hunted by the RS Dragon (previous episode: HERE), the Shelley is maintaining her freedom of action by holding station at a distance. Her transports are shuttling men and supplies at extended range.
Location
KCS Mary Shelley
Masuela, Outside Planetary Orbit
Officer of the Deck
"Captain, you wanted to be alerted if we detected signs of coded signals from Reich units in the system? I have confirmation that a message fitting that profile was transmitted 30 seconds ago."
Captain Thuries
"So, they are making their move. Send the recall signal to everyone. Power us up. Scanners to full. I'm sure they know where we are, let's find out where they are."
Location
Masuela, planetside
w/ the Navigators enroute to the evac transport
Security Officer One, Navigator's Personal Guard
"Alright Team, there's a crashed truck blocking the route... disembark and cover the ...
Ambush!!!"
SITREP
The Navigator and her entourage must get to the transport. The ambush set by Kommander Schaklow and his new combat unit, the Skorpions, has a Team deployed in pursuit, and another team, accompanied by Schaklow himself, to cut off the Navigators' escape.
The Navigator sets out on foot while the Security Detail attempts to hold back Sgt. Steiner and Team One.
The Navigator's Guards shoot down a couple of the enemy, but the ferocity and skill imbalance is too great for them to hold out for long...
Schaklow knows closing with a powerful psyker could be very dangerous. Who knows what nefarious powers she could unleash? He stands off with his plasma rifle and waits for her to cross the open ground.
...and BINGO!
Schaklow's Plasma rifle cracks the air and lightning strikes at the Navigator...
Her shield flares, and holds!
...Schaklow bet everything on that shot. Now his men are out of position and chasing their prey instead of cutting them off. He orders Team One to step up their pursuit.
Sgt Steiner tears into the last of the bodyguards from the convoy
..and takes them out...
One of his men closes the gap, and guns down Navigator 3, Cyntilla Unfortunas
But her sacrifice is not in vain. The rest of the entourage, makes it to the transport...
and they blast off just in time...
Transport Pilot Billings
"We're going to rendezvous with the other transports and a fighter escort to get to the Shelley. But we know there are Reich's fighters already vectoring to intercept. Hang on, it's not over yet!"
Stay tuned!
--------
So Grove and I are getting to the conclusion of all of our construction and story building in preparation for the big gaming weekend. I have two (or three posts) left before I go. Although we've shown a bunch, there are still a few surprises up our sleeves.
The KCS Mary Shelley has stopped at a remote trading port for resupply (previous episode: HERE). Since she is still being hunted by the RS Dragon (previous episode: HERE), the Shelley is maintaining her freedom of action by holding station at a distance. Her transports are shuttling men and supplies at extended range.
Location
KCS Mary Shelley
Masuela, Outside Planetary Orbit
Officer of the Deck
"Captain, you wanted to be alerted if we detected signs of coded signals from Reich units in the system? I have confirmation that a message fitting that profile was transmitted 30 seconds ago."
Captain Thuries
"So, they are making their move. Send the recall signal to everyone. Power us up. Scanners to full. I'm sure they know where we are, let's find out where they are."
Location
Masuela, planetside
w/ the Navigators enroute to the evac transport
Security Officer One, Navigator's Personal Guard
"Alright Team, there's a crashed truck blocking the route... disembark and cover the ...
Ambush!!!"
SITREP
The Navigator and her entourage must get to the transport. The ambush set by Kommander Schaklow and his new combat unit, the Skorpions, has a Team deployed in pursuit, and another team, accompanied by Schaklow himself, to cut off the Navigators' escape.
The Navigator sets out on foot while the Security Detail attempts to hold back Sgt. Steiner and Team One.
The Navigator's Guards shoot down a couple of the enemy, but the ferocity and skill imbalance is too great for them to hold out for long...
Schaklow knows closing with a powerful psyker could be very dangerous. Who knows what nefarious powers she could unleash? He stands off with his plasma rifle and waits for her to cross the open ground.
...and BINGO!
Schaklow's Plasma rifle cracks the air and lightning strikes at the Navigator...
Her shield flares, and holds!
...Schaklow bet everything on that shot. Now his men are out of position and chasing their prey instead of cutting them off. He orders Team One to step up their pursuit.
Sgt Steiner tears into the last of the bodyguards from the convoy
..and takes them out...
One of his men closes the gap, and guns down Navigator 3, Cyntilla Unfortunas
But her sacrifice is not in vain. The rest of the entourage, makes it to the transport...
and they blast off just in time...
Transport Pilot Billings
"We're going to rendezvous with the other transports and a fighter escort to get to the Shelley. But we know there are Reich's fighters already vectoring to intercept. Hang on, it's not over yet!"
Stay tuned!
--------
So Grove and I are getting to the conclusion of all of our construction and story building in preparation for the big gaming weekend. I have two (or three posts) left before I go. Although we've shown a bunch, there are still a few surprises up our sleeves.
This has been an excellent tale to follow & I look forward to the rest of the build up to the grand conclusion Will :)
ReplyDeleteThanks Frank, the next 2 episodes are action packed
DeleteSplendid little appetizer! I am REALLY looking forward to more. :)
ReplyDeleteThanks, the next post will follow pretty quickly...
DeleteExcellent!
ReplyDeleteHave you featured that transport made from a toy cargo plane before?
lol!
DeleteEveryone asks about those cargo planes. I've never featured them, but they are in a ton of background shots. I bought 2 of them around 2000 from Toys R Us. They were originally bright red and were from a Matchbox line called "Adventure Scale" or something like that.
Unfortunately, I've never seen another one since. Not on ebay or garage sales. My web-fu has never been skillful enough to even find a pic of an original unmodified model.
I found a couple of unmodified pictures, but have yet to locate it on the bay or any such. It seems it's a Matchbox "mega rig" from a line called Thunderbirds. It was sold in several colors, including the red one you found, and called the "Rescue Jet." (Either jungle, arctic, or police. Red is arctic.)
Deletehttp://projectswordtoys.blogspot.com/2010/08/its-jungle-out-there.html
Anyway, I've not found them for sale. I wish you guys luck. Looks like a dang useful model. (They have others that would also be good, though prices might be prohibitive on the secondary market.)
Oh, sir, I'm going right for the popcorn, this looks great!
ReplyDeleteWith the main weekend less than 3 weeks away, I'm pretty worked up myself.
DeleteOH man the action is popping all over the galaxy!
ReplyDeletePlanetary Civil War, Teleportium, Krang, Sentient ships, Criminal gangs, Spec Ops, Carrier Ops...
Delete...and we haven't even shown them everything yet ;)
Great game - looks like it came right down to the wire! Which rules were you using? And the set up for the next game looks very cool!
ReplyDeleteWe were using "Shadow War". I kept thinking the bodyguards would bottle out after turn one and the Navigator was going to get captured. But those guys kept making their lowly "8 or less" roll every turn until they were pretty much wiped out.
DeleteThe 5+ refractor field roll by the lead Navigator was pretty clutch as well
Excellent work thus far my friend, this is building up to be a monumental tale!
ReplyDeleteWorking with "doers" has been an eye popping experience.
DeleteBTW - great sluething Composer!
ReplyDeleteOddly, although mine started with the red paint job, it was not the artic rescue version, there are more variations than on his page.
Somehow that shouldn't surprise me. It's not too difficult to change the paint job, add some fresh markings, and have a completely new vehicle for an entirely different mission. I . . . uh . . . might have done that myself. ;-)
Delete