The Rilti Intervention: Air War Missions 5 and 6 – Final Assault
BACKGROUND
The Imperial
subject world of Rilti has balked at paying unprecedented tax increases and
military manpower confiscations, citing the need to keep their troops close to
home. An Imperial Space Marine Task
Force was deployed to depose the government and restore Rilti to compliance
Although the
initial Imperial offensive was stalled, the fighting skill of the Space Marine
Task Force has been decisive and now they have broken through the Rilti
defenses to the capital, Rilti Prime.
The most
contested part of this campaign has been the sky. A “volunteer” wing of mercenary pilots and
their fighter aircraft (141st VFG) have battled in the skies against
the Space Marine Stormhawks and achieved an unexpected amount of success, but
never enough to reverse the Rilti failures on the ground.
After 6
weeks of fighting, the Space Marines stand just outside Rilti Prime for the
final attack.
MISSION FIVE: Sweep the Skies
Before the
ground attack begins, Ravenguard Librarian Bardalian details the remaining
Stormhawks to sweep the skies of the enemy planes. The Volunteer Group flying for Rilti are
outnumbered, and fail to down any planes before withdrawing from the airspace
in front of the capital.
MISSION SIX: Crushing Blow
SITUATION
On the
enemy’s doorstep and having the advantage in airpower, Librarian Bardalian is
still faced with the daunting task of assaulting an enemy in prepared
fortifications.
It is time…
The task
force deploys its strongest assault unit,
“Wun Wun”,
Imperial Knight Titan!
THE BATTLE
“Wun Wun” deploys on the Space Marine’s left, near the old quarter, where the more open pedestrian mall provides clear fields of fire for its massive weapons load. He is backed up by the jumpack Assault squad. Librarian Bardalian, Terminators and the other 2 Tactical Squads deploy in the center across from the main objective in the Imperial Admin Building.
“Wun Wun” deploys on the Space Marine’s left, near the old quarter, where the more open pedestrian mall provides clear fields of fire for its massive weapons load. He is backed up by the jumpack Assault squad. Librarian Bardalian, Terminators and the other 2 Tactical Squads deploy in the center across from the main objective in the Imperial Admin Building.
There are a
few fighters left from the Volunteer Group to provide cover, but the Ravenguard
will have the edge in the sky.
As the
battle opens, the Ravenwing Librarian MOVES A BUILDING WITH HIS MIND, and brings
the objective closer, keeping the marines from having to cover open ground.
Needless to
say, the Rilti Command is shaken by this raw display of psychic power.
The assault
in the center is slowed through the ruins of the pre-attack bombardment, and just
as the Ravenguard Tactical Squads are in the open, 2 fighters sweep in and gun down
half of the Marines.
But the
Ravenguard strike back and Stormhawks eliminate the Rilti Command.
“Wun Wun”
blasts through the Old Quarter and turns toward the center, while the Ravenguard
Marines in the center slog their way forward through lasgun and plasma fire.
Both sides
have taken incredible casualties, but no one is giving up this fight. The crucial moment occurs when inexplicably,
the Ravenguard Jump Assault Squad holds back, but the Imperial Knight charges
forward unsupported.
As what
happens over and over again with Armor in a dense urban environment with no infantry
to cover the flanks, the Knight is swarmed from all sides and brought down.
It is an
incredible and unexpected victory for the Rilti PDF.
Librarian
Burdalian is incredulous. He has to be
physically restrained by his own men and pulled back from this attack gone
horribly wrong.
AFTERMATH
Resisting an
Imperial Task Force on the doorstep of the capital is a doomed effort. Even the
victory of the Rilti PDF is only a temporary respite, because there are no more
reserves to continue the fight. Inexorably, the Space Marines will take the
city block by block. Resistance is futile.
Terms are
discussed with the Imperial Administrators in the fleet. The current Rilti leaders will accept exile
and forfeiture of all property. A
generous offer to traitors, and the Space Marine contingents are outraged.
However,
needs must and the Imperium is desperate
for the resources of Rilit. Further fighting can only degrade the industrial
output of this world.
The Rilti
volunteer air group (The Kingdom of Colores 141st Strike Fighter Wing) has been withdrawn from
the planet. Important lessons were
bought in blood. Now with seasoned pilots, and experience against some of the
toughest aircraft in Sector Six, the 141st will be ready for their
next deployment.
___________________________________
So, The Air
War Campaign from “Death From the Skies”
The Good
- - 6 Missions, and with the exception of Mission 4,
all are playable and fun.
- - A good mix of actual tactical play and some
“beer and pretzel” games.
- - The Campaign gave us a solid grounding in air
tactics, and within the inherent limitations and extreme shortcomings of
40k, a good expansion.
- - Attack Patterns are KING… you have been warned.
- - The fears about the Dogfight phase extending
game time are unfounded.
The Meh
The reason
the Dogfighting phase doesn’t take too much time is that almost NOTHING ever
happens. Even if a dogfight takes place
( a 50/50 chance, unless BOTH players are willing), the worst outcome after all
the charts is a single firing pass against a jinking opponent. Not one plane was shot down in the Dogfight
Phase during the 4 games where it was possible, and I think maybe 2 hits were
scored. Our experience was that the phase was a big fat nothingburger.
The Ugly
Get to work
right now on fixing Scenario 4 BEFORE you play it. It can be the best, and I’ve gone on too long
with my complaints, so just a warning it needs some gamer love to make it work.
Thanks for following along.
I just noticed a new follower, so a Big Welcome to Ikit Musker!
Great conclusion to the Rilti saga Will & as always the set up really draws you in, so thanks for a enjoyable couple posts & a good insight to Death from the skies.
ReplyDeleteThanks Frank,
DeleteWe had a fun time playing through the campaign. Learned a lot.
Nice battle report, love the setup and secnics
ReplyDeleteThanks Allan,
DeleteI am experimenting with new background techniques. I'm not sure I'm satisfied with the photoshop pics I did for this battle. I'm going to have a think on it.
That is a nice round-up to the campaign: the moving building was a bit of a surprise!
ReplyDeleteThanks Preacher,
DeleteYes my opponent found a psychic power that actually moves terrain pieces!
Unexpected, totally.
It fits with the wacky 40k Universe, and it did add a nice narrative bump to the game.
As always, I love your AAR. Sorry to see it come out the way it did, but the Imperium paid a price for their victory. And hopefully the Kingdom of Colores will be in a better position to contest the Terans, should the need arise. It's clearly been a rough year for Colores, but I have confidence that they will overcome.
ReplyDeleteAh, I may have got dog fights slightly wrong in our recent trial of them - I thought you could only jink if you won the second phase. I lost a Vendetta to an appalling run of luck leading to a Marine flyer getting in behind it within 12" to open up with a multi-melta and assault cannons at full ballistic skill...
ReplyDelete