I was going to title this post something called analysis/breakdown/post-mortem, but all of that seemed too pompous. So, simply here are my thoughts:
Well, the campaign in general. The first rule (written by someone much smarter than me) is that:
YOU MUST FINISH THE CAMPAIGN!
Through everyone’s dedication, we certainly did that. There was an ebb and flow as to how many battles were fought each week, but the last week had just as many battles fought as the first week. We maintained momentum.
It had a storyline. Nazi’s get ahold of a planet and advanced weaponry, attack the crap out of the local Imperial forces. Imperials fight back. I put in a fairly large amount of world-building, and by soliciting for even more material from the players, certainly Malathorne and Telebrainia became very real.
What I Don’t Know
Did the narrative translate to the casual readers? Was there a sense that the Nazi’s attacked with overwhelming force, but were eventually ground to a halt by a painfully slow positive winning curve from the Imperial side? Is it clear that Telebrainia is a devastated wasteland (having been fought over 3 times as much as any other planet)?
…or did it just seem like record keeping with a thin veneer of fluff?
What Did Not Work
My vision for the Sector Six blog is to tell the stories I see in my head using toy soldiers as the medium. Also, I like to express my thoughts a little about the hobby itself.
I’m not sure I accomplished that. I look at the posts and I see progressive maps, random pictures, (and a few links to cool Battle Reports), but the toys themselves are not guiding the reader through a narrative.
I think I traded focus for scope. There were a whole bunch of people playing a whole bunch of games and contributing a great deal of well thought out background, but I was weak on providing the type of content that could harness all of that awesome sprawling material into one cohesive epic.
This was A. TON. OF. FUN.
I met new friends, collaborated globally, and the back story was advanced.
I would do it again, the exact same way, in a heartbeat.
When (not if) it’s time to invite my fellow gracious and generous hobbyists to chronicle the next major war in Sector Six, I want it to be BETTER.
I certainly will provide more source material and get ahead of the story. Things like Strategy Briefs (what is your side really trying to accomplish?), maybe appoint Commanders to play a strategic game and assigning battles to captains in the field to generate context ( and actual mission scenarios)?
I welcome your input. How was your experience?
What do you think could be improved?