The Rilti Intervention: Air War Mission 3 – Lightning Assault
BACKGROUND
As a radical
measure to prevent the total collapse of Imperial authority in Sector Six, it
has become necessary to impose emergency measures and demand greater taxes,
material, and men from Imperial subject worlds. The world of Rilti has balked
at these unprecedented increases, citing the need to keep their troops close to
home.
The Imperial
Government has responded with an invasion by a Space Marine Task Force. After
blunting the initial onslaught, (LINK) the troops of the Rilti PDF have fallen
back to the next defensive line.
SITUATION
The Rilti
PDF occupy a defensive line across National Highway 1. Their flanks are
anchored by the “Emperor’s Power Plant No. 115” on their left and Hill 71 on
the right. The Infantry is deployed
behind the plant and on the reverse slope of the hill to protect them from long
range fire. Tanks of the 1/18th
deployed directly on the road.
On the
Imperial side, breaking this line is a difficult proposition. Grey Knight Captain Galerus deduces that the tactic needed is a vertical assault to bypass
the long killing field in front of the enemy positions. He assigns command of the Deepstrikers to the 2nd Company Grey Knights.
The agreed upon plan is
to simultaneously hit the enemy line with an airstrike, teleporting Terminators
and Assault units, and a frontal attack with long range tank fire.
The BATTLE
There’s not
much to cover here. It was a disaster for the Imperials. The Rilti air cover disrupted the timing of
the assault very badly. The ensuing
debacle had the Imperial assault come in as 3 separate waves, each dealt with
by the Rilti defense one by one.
The Air...
With the
failure of the main attack, several units of Space Marines that were deployed in the initial planetfall behind
enemy lines, are now isolated and running low on
supplies.
Imperial HQ
has decided on a massive airdrop to resupply these units. All of the remaining airpower will be
concentrated to ensure the success of this mission.
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First of all, having my 2 Bulldogs in
reserve, while my opponent deployed his 2 Stormhawks on the table to start the
game, completely screwed up his plan. I
had air superiority (At the top of Turn 2, I had 2 flyers in reserve and he
did not have any) , causing a -1 penalty to his reserve rolls. Only a couple of his
units hit the table each turn and I could pile on each time.
There were no dogfights this game, so no
extra phase.
We decided to use the following profile for
the Forgeworld Thunderbolt fighter to represent my F/A 86 Bulldogs. (hat-tip to Frank from http://ifitwasntforone.blogspot.com/ ):
All the same stats and weapons from the IA
book, plus,
Fighter
3 Hull Points
Agility 2 (it’s heavy and should not be as maneuverable as the Marine Stormhawk)
Pursuit 3 (it has “rocket assist” engines,
so we reckoned it would be fairly fast)
…and this seemed to work well.
The attack patterns are devastating. Getting BS 4 for my Bulldogs in the attack
pattern scored enough hits on the Stormhawk that his jink saves were not enough.
My opponent didn’t get the chance to use any
formations this game, but stay tuned, ‘cause he sure learned some things for
the next one!
See you for the Next Mission!
Ouch! That sounds brutal. Nice day for your troops though!
ReplyDeleteGlad to see the T-bolts worked out for you Will, may the Gods bless & keep all our gaurdsmen safe from harm against all of the superior being out there, had a game last night v crons & it's such a sweet feeling when snap firing your lasgun you kill one, 6 followed by a 6 with him failing a 3+ followed by a 5+ lol.
DeleteAt always mate your set up for this post & the photo's are first class well done.
Thanks Preacher and Frank,
DeleteOne thing I need to emphasize:
As we move through the scenarios in the campaign, we end up using more and more flyers. Formations expand the advantage gained by having a numerical advantage in flyers exponentially. 2 Flyers DESTROY 1, and 2 Flyers cannot compete with 3, and so on....
Just ONE more! LOL...GW is so transparent
Yes Will GW make no bones about trying to get your hard earned from you mate LOL but tell me this can you still play the missions without the extra flyers mate by modifying them a bit ? my feeling has always been that outside of tournament play player's are free to do what they like & while I condemn GW for a lot of the things they do I've to give them credit for always saying to play in away that suits you.
ReplyDeleteIn short, yes, the missions 2, 3, 5, and 6, you could play with just a flyer or 2.
DeleteActually, I think the rules work fine (for a GW game). Robert and I learn something new every game, and absolutely you could make a tweak here or there.
ReplyDelete...and don't forget, part of the escalation pain is self inflicted. We are playing "Air War" after all. :)